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CSHARP

Join Or Create Room() photon

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
using Photon.Realtime;
public class JoinToMainRoom : MonoBehaviourPunCallbacks
{
    public void CreateOrJoinRoom()
    {
        RoomOptions roomOptions = new RoomOptions();
        roomOptions.IsVisible = true;
        roomOptions.MaxPlayers = 20;
        PhotonNetwork.JoinOrCreateRoom("Game", roomOptions, TypedLobby.Default);
    }
}
Comment

Photon Join Room

// Join room "someRoom"
PhotonNetwork.JoinRoom("someRoom");
//Fails if "someRoom" is not existing, closed or full. Error callback: IMatchmakingCallbacks.OnJoinRoomFailed
Comment

photon join room

// From LoadBalancingClient.cs
public void OnOperationResponse(OperationResponse operationResponse)
{
    //...
    this.OnJoinRoom(name);
}
Comment

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