Search
 
SCRIPT & CODE EXAMPLE
 

CSHARP

reference to another script unity

SomeScript script = GetComponent<SomeScript>();
// alternatively, just make it a field:
[SerializeField] protected SomeScript script;
Comment

PREVIOUS NEXT
Code Example
Csharp :: xamarin overlay 
Csharp :: unity input.getkeyup not working 
Csharp :: Attach Mixer to Audio Source via script 
Csharp :: unity how to end a game with esc 
Csharp :: how to compare 2 date time in asp.net core 3.1 
Csharp :: net.core "a path base can only be configured using iapplicationbuilder.usepathbase()" 
Csharp :: how to make a partical system to destroy itself after it finishing 
Csharp :: c# add guid to array 
Csharp :: c# how to open file explorer 
Csharp :: textbox only numbers c# 
Csharp :: uuid generator asp.net 
Csharp :: c# loop 
Csharp :: valid url in .net 
Csharp :: unity get selected gameobject 
Csharp :: blazor alert 
Csharp :: cshtml foreach 
Csharp :: rotation facing mouse unity 
Csharp :: c# get all class properties 
Csharp :: how to get the path of the current directory in c# 
Csharp :: unity custom editor save changes 
Csharp :: unity click on 2d object 
Csharp :: c# getforegroundwindow 
Csharp :: print an array c# 
Csharp :: unity instantiate with name 
Csharp :: unity rotate towards 
Csharp :: c# update value in a json file 
Csharp :: update models with ef core 
Csharp :: entity framework update child records 
Csharp :: c# string.join 
Csharp :: if statement swiftui 
ADD CONTENT
Topic
Content
Source link
Name
8+2 =