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CSHARP

Set orientation of moving object towards it movement direction

if (movementx > 0)
		{
            sr.flipX = false;
        }
Comment

Set orientation of moving object towards it movement direction without using rigidbody

transform.rotation = Quaternion.LookRotation(transform.position);
Comment

Set orientation of moving object towards it movement direction

if (movementx > 0)
		{
            sr.flipX = false;
        }
Comment

Set orientation of moving object towards it movement direction without using rigidbody

transform.rotation = Quaternion.LookRotation(transform.position);
Comment

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