public GameObject Child;
public Transform NewParent;
// Sets "newParent" as the new parent of the child GameObject.
Child.transform.SetParent(NewParent);
// Removes parent, puts child into a top-level object in the hierarchy
Child.transform.SetParent(null);
childObject.transform.parent.gameObject
child.transform.SetParent(newParent);
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
public GameObject player;
//Invoked when a button is pressed.
public void SetParent(GameObject newParent)
{
//Makes the GameObject "newParent" the parent of the GameObject "player".
player.transform.parent = newParent.transform;
//Display the parent's name in the console.
Debug.Log("Player's Parent: " + player.transform.parent.name);
// Check if the new parent has a parent GameObject.
if (newParent.transform.parent != null)
{
//Display the name of the grand parent of the player.
Debug.Log("Player's Grand parent: " + player.transform.parent.parent.name);
}
}
public void DetachFromParent()
{
// Detaches the transform from its parent.
transform.parent = null;
}
}