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CSHARP

unity draw waypoints path

void Update()
{
   if (connectedMarker.Length > 1)
   {
     for (int i = 0, j = 1; j < connectedMarker.Length; ++i, ++j)
     {
       Debug.DrawLine(connectedMarker[i].position, connectedMarker[j].position);
     }
   }
}
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