rb = GetComponent<Rigidbody>();
GameObject.GetComponent</*Component name */>();
using UnityEngine;
using System.Collections;
public class YetAnotherScript : MonoBehaviour
{
//Create Object which get component from other Object
//Put script and object
//enter Playmode to test component
public GameObject objectToFind;
public AudioSource audioSource;
private void Start()
{
audioSource = objectToFind.GetComponent<AudioSource>();
}
}