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CSHARP

Unity mousetoterrainposition

public static Vector3 MouseToTerrainPosition()
    {
        Vector3 position = Vector3.zero;
        if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out RaycastHit info, 100, LayerMask.GetMask("Level")))
            position = info.point;
        return position;
    }
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