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CSHARP

Unity search all chidren of parent object

using System.Collections.Generic;

private List<GameObject> listOfChildren;
private void GetChildRecursive(GameObject obj){
    if (null == obj)
        return;

    foreach (Transform child in obj.transform){
        if (null == child)
            continue;
        //child.gameobject contains the current child you can do whatever you want like add it to an array
        listOfChildren.Add(child.gameObject);
        GetChildRecursive(child.gameObject);
    }
}
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