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CSHARP

unity spawn button

GameObject buttonPrefab;
 
    void MyAwesomeCreator()
    {
        GameObject go = Instantiate(buttonPrefab);
        var button = GetComponent<UnityEngine.UI.Button>();
        button.onClick.AddListener(() => FooOnClick());
    }
    void FooOnClick()
    {
        Debug.Log("Ta-Da!");
    }
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