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CSHARP

unity3d find y position on navmesh

private bool SetDestination(Vector3 targetDestination)
{
  NavMeshHit hit;
  if (NavMesh.SamplePosition(targetDestination, out hit, 1f, NavMesh.AllAreas))
  {
    agent.SetDestination(hit.position);
    return true;
  }
  return false;
}
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