deltaTime = (System.nanoTime() - lastDeltaTime) / 1_000_000_000.0D;
lastDeltaTime = System.nanoTime();
public int fps;
private int frames;
private long fpsTimer;
public double deltaTime;
private double lastDeltaTime;
public boolean calculatePerformance;
public Thread thread = new Thread() {
public void run() {
while(running) {
// Update, Render, etc.
if(calculatePerformance) calculatePerformance();
}
}
};
private final void calculatePerformance() {
frames++; // Add 1 to frames each update.
if(System.currentTimeMillis() - fpsTimer >= 1000L) { // If 1 second has passed.
fpsTimer = System.currentTimeMillis(); // Update timer to current time.
fps = frames; // Set fps to frames
frames = 0; // Reset frames
}
deltaTime = (System.nanoTime() - lastDeltaTime) / 1_000_000_000.0D; // Set delta time from last delta time
lastDeltaTime = System.nanoTime(); // Set last deltaTime to current delta Time
}