console.log('log-message'); // Outputs a normal information log to the console window
console.warn('warn-message'); // Outputs warning in the console window
console.error('error-message'); // Outputs error in the console window
console.table('table-message'); // Outputs a table of all the object properties
var str = "Howdy GeeksforGeeks"
var geek = {
book: "harrypotter",
price: "2000"
};
var geek2 = [10, 20, 30];
console.log(str);
console.dir(str);
console.dir(geek);
console.log("geek (log) = ", geek);
console.dir(geek2);
console.log("geek2 (log) = ", geek2);
// Prints only string as dir() takes
// only one parameter.
console.dir("geek2 (dir) = ", geek2);
// our string
let string = 'ABCDEFG';
// splits every letter in string into an item in our array
let newArray = string.split('');
console.log(newArray);
this is the console
console.log("Text"); //Shows some text in the console.
console.warn("Warning!"); //Displays a Warning in the console
console.error("Error!"); //Displays an Error in the console.
//Example (On Value Displays)
var Value = 69;
console.log(Value); //Displays '69' in the console.
console.log("The Value Is " + Value + "!"); //Displays 'The Value Is 69!' in the console.
/*
shortcuts:
command K = clears the console
command shift M = toggle device toolbar
command shift C = select something on the page
you can also log in a variable you may have coded:
x;
[value of x at that moment]
if you're animating something:
noLoop();
[stops the animation]
loop();
[continues the animation]
you can also code somewhat intricate text:
for (var i = 0; i > 10; i++) {
console.log([variable or anything]);
}
some functions are also available to use:
function mousePressed() {
console.log([anything]);
}
function keyPressed() {
noLoop(); [or anything else]
}
*/