var canvas = document.querySelector('canvas');
var ctx = canvas.getContext('2d');
function drawTextAndResize(text, fontSize, font){
text = text || "hello world";
fontSize = fontSize || 48;
font = font || "serif";
// First we set the font to the context
ctx.font = fontSize + 'px '+ font;
// We set the size of our canvas accordingly to the width of our text
canvas.width = ctx.measureText(text).width;
// 1.3*fontSize is an approximation of the line height, for a complete way to get the height, refer to this answer : http://stackoverflow.com/a/17631567/3702797
canvas.height = fontSize*1.3;
// Since our context has been reset, we have to reset its font as well
ctx.font = fontSize + 'px '+ font;
// Finally we draw the text, approximately vertically centered
ctx.fillText(text, 0,canvas.height/1.3);
}
drawTextAndResize("This is some text", 32, "arial");
setTimeout(drawTextAndResize, 4000);
const drawComponents = () => {
/* Code for drawing on the canvas */
// Return the animation interval.
return setInterval(() => {
/* Code for changes to canvas over time. */
}, 100);
};