// declaration of a two-dimensional array
// 5 is the number of rows and 4 is the number of columns.
const matrix = new Array(5).fill(0).map(() => new Array(4).fill(0));
console.log(matrix[0][0]); // 0
var iMax = 20;
var jMax = 10;
var f = new Array();
for (i=0;i<iMax;i++) {
f[i]=new Array();
for (j=0;j<jMax;j++) {
f[i][j]=0;
}
}
var items = [
[1, 2],
[3, 4],
[5, 6]
];
console.log(items[0][0]); // 1
console.log(items[0][1]); // 2
console.log(items[1][0]); // 3
console.log(items[1][1]); // 4
console.log(items);
//2D array
let activities = [
['Work', 9],
['Eat', 1],
['Commute', 2],
['Play Game', 1],
['Sleep', 7]
];
var array = [
["0, 0", "1, 0", "2, 0", "3, 0", "4, 0"],
["0, 1", "1, 1", "2, 1", "3, 1", "4, 1"],
["0, 2", "1, 2", "2, 2", "3, 2", "4, 2"],
["0, 3", "1, 3", "2, 3", "3, 3", "4, 3"],
["0, 4", "1, 4", "2, 4", "3, 4", "4, 4"],
]; // Think of it as coordinates, array[x, y] x = 0; y = 0; is "0, 0" on
// this grid
console.log(array[3][3]); // returns "3, 3"
// If you use graphics (ex: p5js or JS Canvas) then this will be a 5x5 map.
// Useful for roguelikes and/or raycasters.
// multidimensional array
const data = [[1, 2, 3], [1, 3, 4], [4, 5, 6]];
var obj = {};
obj['fred'] = {};
if('fred' in obj ){ } // can check for the presence of 'fred'
if(obj.fred) { } // also checks for presence of 'fred'
if(obj['fred']) { } // also checks for presence of 'fred'
// The following statements would all work
obj['fred']['apples'] = 1;
obj.fred.apples = 1;
obj['fred'].apples = 1;
// or build or initialize the structure outright
var obj = { fred: { apples: 1, oranges: 2 }, alice: { lemons: 1 } };
let studentsData = [['Jack', 24], ['Sara', 23], ['Peter', 24]];
let activities = [
['Work', 9],
['Eat', 1],
['Commute', 2],
['Play Game', 1],
['Sleep', 7]
];
Code language: JavaScript (javascript)
var grid = [];
iMax = 3;
jMax = 2;
count = 0;
for (let i = 0; i < iMax; i++) {
grid[i] = [];
for (let j = 0; j < jMax; j++) {
grid[i][j] = count;
count++;
}
}
// grid = [
// [ 0, 1 ]
// [ 2, 3 ]
// [ 4, 5 ]
// ];
console.log(grid[0][2]); // 4