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javascript random point on unit sphere

function randomSpherePoint(x0,y0,z0,radius){
   var u = Math.random();
   var v = Math.random();
   var theta = 2 * Math.PI * u;
   var phi = Math.acos(2 * v - 1);
   var x = x0 + (radius * Math.sin(phi) * Math.cos(theta));
   var y = y0 + (radius * Math.sin(phi) * Math.sin(theta));
   var z = z0 + (radius * Math.cos(phi));
   return [x,y,z];
}
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