function lerp(A, B, t) {
return A + (B - A) * t;
}
function getIntersection(A, B, C, D) {
const tTop = (D.x - C.x) * (A.y - C.y) - (D.y - C.y) * (A.x - C.x);
const uTop = (C.y - A.y) * (A.x - B.x) - (C.x - A.x) * (A.y - B.y);
const bottom = (D.y - C.y) * (B.x - A.x) - (D.x - C.x) * (B.y - A.y);
if (bottom != 0) {
const t = tTop / bottom;
const u = uTop / bottom;
if (t >= 0 && t <= 1 && u >= 0 && u <= 1) {
return {
x: lerp(A.x, B.x, t),
y: lerp(A.y, B.y, t),
offset: t
}
}
}
return null;
}
function polysIntersect(poly1, poly2) {
for (let i = 0; i < poly1.length; i++) {
for (let j = 0; j < poly2.length; j++) {
const touch = getIntersection(
poly1[i],
poly1[(i + 1) % poly1.length],
poly2[j],
poly2[(j + 1) % poly2.length]
);
if (touch) {
return true;
}
}
}
return false;
}