// Define class
class Car {
// Initial parameters
constructor(x, y) {
this.x = x;
this.y = y;
this.acc = 0.2;
this.speed = 0;
this.crashed = false;
}
// Public method
update() {
this.#move();
this.crashed = this.#detectCollisions();
}
// Private method using '#'
#move() {
this.speed += this.acc;
}
// Private method using '#'
#detectCollisions() {
return getCollisions(this.x, this.y, traffic.x, traffic.y);
}
}
// Calling Car class
var car = new Car(0, 0);
// Public method update calls private methods
car.update();