const initialState = [
{ name: "foo", counter: 0 },
{ name: "far", counter: 0 },
{ name: "faz", counter: 0 }
];
const [state, setState] = useState(initialState);
const clickButton = () => {
// 1. Make a shallow copy of the array
let temp_state = [...state];
// 2. Make a shallow copy of the element you want to mutate
let temp_element = { ...temp_state[0] };
// 3. Update the property you're interested in
temp_element.counter = temp_element.counter+1;
// 4. Put it back into our array. N.B. we *are* mutating the array here, but that's why we made a copy first
temp_state[0] = temp_element;
// 5. Set the state to our new copy
setState( temp_state );
}
let markers = [ ...this.state.markers ];
markers[index] = {...markers[index], key: value};
this.setState({ markers });
const toggleDone = (id) => {
console.log(id);
// loop over the todos list and find the provided id.
let updatedList = state.todos.map(item =>
{
if (item.id == id){
return {...item, done: !item.done}; //gets everything that was already in item, and updates "done"
}
return item; // else return unmodified item
});
setState({todos: updatedList}); // set state to new object with updated list
}
const handleAdd = (todo) => {
const newTodos = [...todos];
newTodos.push(todo);
setTodos(newTodos);
}
let newMarkers = markers.map(el => (
el.name==='name'? {...el, key: value}: el
))
this.setState({ markers });