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LUA

rotate object roblox

local rotatedCFrame = CFrame.Angles(0, math.rad(70), math.rad(20))
redBlock.CFrame = redBlock.CFrame:ToWorldSpace(rotatedCFrame)
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roblox rotate model

while true do
script.Parent:SetPrimaryPartCFrame(script.Parent:GetPrimaryPartCFrame()*CFrame.fromEulerAnglesXYZ(0,.05,0))
wait()
end
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