//uri problem 1041 || coordinates of a point in python 3.9
inp = input()
x, y = inp.split()
x = float(x)
y = float(y)
if x == 0 and y ==0:
print("Origem")
elif(x==0):
print("Eixo Y")
elif(y==0):
print("Eixo X")
elif x > 0 and y > 0:
print("Q1")
elif x < 0 and y > 0:
print("Q2")
elif x < 0 and y < 0:
print("Q3")
elif x > 0 and y < 0:
print("Q4")
#uri 1042 solution || simple sort
x, y, z = map(int,input().split())
arr = [x,y,z]
arr.sort()
print(f"{arr[0]}
{arr[1]}
{arr[2]}")
print(f"
{x}
{y}
{z}")
# 1043 triangle
a, b, c = map(float,input().split())
if a+b > c and b+c > a and a+c > b:
peri = a+b+c
print("Perimetro = {:.1f}".format(peri))
else:
area = ((a+b)/2) *c
print("Area = {:.1f}".format(area))
# 1044 Multiples
a, b = map(int,input().split())
if a%b ==0 or b%a == 0:
print("Sao Multiplos")
else:
print("Nao sao Multiplos")
a,b=list(map(int,input().split()))
if(a<b):
time=b-a
else:
time=b+24-a
print(f"O JOGO DUROU {time} HORA(S)")
data = list(map(float, input().split( )))
data.sort(reverse=True)
a,b,c = data
if a>=b+c:
print("NAO FORMA TRIANGULO")
elif a**2 == b**2 + c**2:
print("TRIANGULO RETANGULO")
elif a**2 > b**2 + c**2:
print("TRIANGULO OBTUSANGULO")
elif a**2 < b**2 + c**2:
print("TRIANGULO ACUTANGULO")
if a==b and a==c and b==a and b==c and c==a and c==b:
print("TRIANGULO EQUILATERO")
elif a==b or a==c or b==a or b==c or c==a or c==b:
print("TRIANGULO ISOSCELES")
a,c,b,d=list(map(int,input().split()))
dif=((b*60)+d)-((a*60)+c)
if(dif<=0):
dif+=24*60
time=dif//60
minute=dif%60
print(f"O JOGO DUROU {time} HORA(S) E {minute} MINUTO(S)")
#include <stdio.h>
int main()
{
float A, B, C;
scanf("%f %f %f", &A, &B, &C);
if (A < B+C && B < A+C && C < B+C){
printf("Perimetro = %.1f
",A+B+C);
}
else
printf("Area = %.1f
",((A+B)*C) / 2);
return 0;
}
#include <stdio.h>
int main(){
double a,b,c;
scanf("%lf %lf %lf", &a, &b, &c);
if(a >= (b+c) || b >= (a+c) || c >= (a+b))
printf("NAO FORMA TRIANGULO
");
else if(a*a == (b*b + c*c) || b*b == (a*a + c*c) || c*c == (a*a + b*b))
printf("TRIANGULO RETANGULO
");
else if(a*a > (b*b + c*c) || b*b > (a*a + c*c) || c*c > (a*a + b*b))
printf("TRIANGULO OBTUSANGULO
");
else if(a*a < (b*b + c*c) || b*b < (a*a + c*c) || c*c < (a*a + b*b))
printf("TRIANGULO ACUTANGULO
");
if(a == b && a == c)
printf("TRIANGULO EQUILATERO
");
if((a == b && a != c) || (a == c && a != b) || (b == c && b != a))
printf("TRIANGULO ISOSCELES
");
return 0;
}