import pygame
BLACK = (0, 0, 0)
WHITE = (200, 200, 200)
WINDOW_HEIGHT = 400
WINDOW_WIDTH = 400
pygame.init()
SCREEN = pygame.display.set_mode((WINDOW_HEIGHT, WINDOW_WIDTH))
CLOCK = pygame.time.Clock()
SCREEN.fill(BLACK)
def draw_grid():
block_size = 20
for x in range(WINDOW_WIDTH):
for y in range(WINDOW_HEIGHT):
rect = pygame.Rect(x*block_size, y*block_size,
block_size, block_size)
pygame.draw.rect(SCREEN, WHITE, rect, 1)
while True:
draw_grid()
pygame.display.flip()
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
BLACK = (0, 0, 0)
WHITE = (200, 200, 200)
WINDOW_HEIGHT = 400
WINDOW_WIDTH = 400
def main():
global SCREEN, CLOCK
pygame.init()
SCREEN = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
CLOCK = pygame.time.Clock()
SCREEN.fill(BLACK)
while True:
drawGrid()
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
pygame.display.update()
def drawGrid():
blockSize = 20 #Set the size of the grid block
for x in range(0, WINDOW_WIDTH, blockSize):
for y in range(0, WINDOW_HEIGHT, blockSize):
rect = pygame.Rect(x, y, blockSize, blockSize)
pygame.draw.rect(SCREEN, WHITE, rect, 1)