width = surface.get_size()[0]
height = surface.get_size()[1]
import pygame as pg
pg.init()
rect = pg.Rect(x,y,width = 100, height = 50)
# method 1, returns a tuple of width and height
>>> print(rect.get_size())
(100,50)
# method 2, returns a specific value
>>> print(rect.get_width())
100
>>> print(rect.get_height())
50
width = surface.get_width()
height = surface.get_height()
#Example
import pygame
imageInput = pygame.image.load("test.png")
#Loop through every pixel in the image, and print the colour at that position
for y in range(imageInput.get_height()):
for x in range(imageInput.get_width()):
print (imageInput.get_at((x, y)))