# Outside loop
pressed = False
# Inside loop
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_a and not pressed: #K_a can be replaced by any key
# Do something
pressed = True
elif event.key != pygame.K_a:
pressed = False
while not done:
for e in event.get():
if e.type == KEYDOWN:
keys = key.get_pressed()
if e.type == QUIT or keys[K_ESCAPE]:
done = True
if keys[K_DOWN]:
print "DOWN"
while not done:
for e in event.get():
if e.type == KEYDOWN:
keys = key.get_pressed()
if e.type == QUIT or keys[K_ESCAPE]:
done = True
while keys[K_DOWN]:
print "DOWN"
event.get()
keys = key.get_pressed()