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pygame surface

size = width, height = (32, 32)
empty_surface = pygame.Surface(size)
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pygame surface

# load an image as a surface
my_image = pygame.image.load(path_to_image)
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pygame surface

# blitting a surface into another surface
screen.blit(my_image, (0, 0))
pygame.display.update()  # or pygame.display.flip()
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