var player: AVPlayer?
var playerItem:AVPlayerItem?
fileprivate let seekDuration: Float64 = 10
@IBOutlet weak var labelOverallDuration: UILabel!
@IBOutlet weak var labelCurrentTime: UILabel!
@IBOutlet weak var playbackSlider: UISlider!
@IBOutlet weak var ButtonPlay: UIButton!
//call this mehtod to init audio player
func initAudioPlayer{
let url = URL(string: "https://argaamplus.s3.amazonaws.com/eb2fa654-bcf9-41de-829c-4d47c5648352.mp3")
let playerItem:AVPlayerItem = AVPlayerItem(url: url!)
player = AVPlayer(playerItem: playerItem)
playbackSlider.minimumValue = 0
//To get overAll duration of the audio
let duration : CMTime = playerItem.asset.duration
let seconds : Float64 = CMTimeGetSeconds(duration)
labelOverallDuration.text = self.stringFromTimeInterval(interval: seconds)
//To get the current duration of the audio
let currentDuration : CMTime = playerItem.currentTime()
let currentSeconds : Float64 = CMTimeGetSeconds(currentDuration)
labelCurrentTime.text = self.stringFromTimeInterval(interval: currentSeconds)
playbackSlider.maximumValue = Float(seconds)
playbackSlider.isContinuous = true
player!.addPeriodicTimeObserver(forInterval: CMTimeMakeWithSeconds(1, preferredTimescale: 1), queue: DispatchQueue.main) { (CMTime) -> Void in
if self.player!.currentItem?.status == .readyToPlay {
let time : Float64 = CMTimeGetSeconds(self.player!.currentTime());
self.playbackSlider.value = Float ( time );
self.labelCurrentTime.text = self.stringFromTimeInterval(interval: time)
}
let playbackLikelyToKeepUp = self.player?.currentItem?.isPlaybackLikelyToKeepUp
if playbackLikelyToKeepUp == false{
print("IsBuffering")
self.ButtonPlay.isHidden = true
// self.loadingView.isHidden = false
} else {
//stop the activity indicator
print("Buffering completed")
self.ButtonPlay.isHidden = false
// self.loadingView.isHidden = true
}
}
//change the progress value
playbackSlider.addTarget(self, action: #selector(playbackSliderValueChanged(_:)), for: .valueChanged)
//check player has completed playing audio
NotificationCenter.default.addObserver(self, selector: #selector(self.finishedPlaying(_:)), name: NSNotification.Name.AVPlayerItemDidPlayToEndTime, object: playerItem)}
@objc func playbackSliderValueChanged(_ playbackSlider:UISlider) {
let seconds : Int64 = Int64(playbackSlider.value)
let targetTime:CMTime = CMTimeMake(value: seconds, timescale: 1)
player!.seek(to: targetTime)
if player!.rate == 0 {
player?.play()
}
}
@objc func finishedPlaying( _ myNotification:NSNotification) {
ButtonPlay.setImage(UIImage(named: "play"), for: UIControl.State.normal)
//reset player when finish
playbackSlider.value = 0
let targetTime:CMTime = CMTimeMake(value: 0, timescale: 1)
player!.seek(to: targetTime)
}
@IBAction func playButton(_ sender: Any) {
print("play Button")
if player?.rate == 0
{
player!.play()
self.ButtonPlay.isHidden = true
// self.loadingView.isHidden = false
ButtonPlay.setImage(UIImage(systemName: "pause"), for: UIControl.State.normal)
} else {
player!.pause()
ButtonPlay.setImage(UIImage(systemName: "play"), for: UIControl.State.normal)
}
}
func stringFromTimeInterval(interval: TimeInterval) -> String {
let interval = Int(interval)
let seconds = interval % 60
let minutes = (interval / 60) % 60
let hours = (interval / 3600)
return String(format: "%02d:%02d:%02d", hours, minutes, seconds)
}
@IBAction func seekBackWards(_ sender: Any) {
if player == nil { return }
let playerCurrenTime = CMTimeGetSeconds(player!.currentTime())
var newTime = playerCurrenTime - seekDuration
if newTime < 0 { newTime = 0 }
player?.pause()
let selectedTime: CMTime = CMTimeMake(value: Int64(newTime * 1000 as Float64), timescale: 1000)
player?.seek(to: selectedTime)
player?.play()
}
@IBAction func seekForward(_ sender: Any) {
if player == nil { return }
if let duration = player!.currentItem?.duration {
let playerCurrentTime = CMTimeGetSeconds(player!.currentTime())
let newTime = playerCurrentTime + seekDuration
if newTime < CMTimeGetSeconds(duration)
{
let selectedTime: CMTime = CMTimeMake(value: Int64(newTime * 1000 as
Float64), timescale: 1000)
player!.seek(to: selectedTime)
}
player?.pause()
player?.play()
}
}