pcall(function()
ContentProvider:PreloadAsync(Thing,function() end)
DataStore:SetAsync(UserId, Data)
local Thing = DataStore:GetAsync(UserId)
end)
local data
local success,errmessage = pcall(function()
data = getasync(yoursave)
end)
if success then
intvalue.Value = data or starterdata
end
--just an example
game:BindToClose(function()
wait(3)
end)