# In The Public Class
Texture2D whiteRectangle;
# In LoadContent Funtion
whiteRectangle = new Texture2D(GraphicsDevice, 1, 1);
whiteRectangle.SetData(new[] { Color.White });
# In Draw Funtion
_spriteBatch.Begin();
_spriteBatch.Draw(whiteRectangle, new Rectangle(0, 0, 30, 30),Color.Chocolate);
_spriteBatch.End();