This is frequently used in Competitive Programming.
We first multiply all elements with (-1). Then we create a max heap (max heap is the default for priority queue).
When we access the data and want to print it we simply multiply those elements with (-1) again.
A priority queue is not a data structure, it is abstract. It does not say how things are implemented.
A heap IS a data structure. It specifies how things are implemented
In the real world, we implement heaps
// C++ code to implement priority-queue
// using array implementation of
// binary heap
#include <bits/stdc++.h>
using namespace std;
int H[50];
int size = -1;
// Function to return the index of the
// parent node of a given node
int parent(int i)
{
return (i - 1) / 2;
}
// Function to return the index of the
// left child of the given node
int leftChild(int i)
{
return ((2 * i) + 1);
}
// Function to return the index of the
// right child of the given node
int rightChild(int i)
{
return ((2 * i) + 2);
}
// Function to shift up the node in order
// to maintain the heap property
void shiftUp(int i)
{
while (i > 0 && H[parent(i)] < H[i]) {
// Swap parent and current node
swap(H[parent(i)], H[i]);
// Update i to parent of i
i = parent(i);
}
}
// Function to shift down the node in
// order to maintain the heap property
void shiftDown(int i)
{
int maxIndex = i;
// Left Child
int l = leftChild(i);
if (l <= size && H[l] > H[maxIndex]) {
maxIndex = l;
}
// Right Child
int r = rightChild(i);
if (r <= size && H[r] > H[maxIndex]) {
maxIndex = r;
}
// If i not same as maxIndex
if (i != maxIndex) {
swap(H[i], H[maxIndex]);
shiftDown(maxIndex);
}
}
// Function to insert a new element
// in the Binary Heap
void insert(int p)
{
size = size + 1;
H[size] = p;
// Shift Up to maintain heap property
shiftUp(size);
}
// Function to extract the element with
// maximum priority
int extractMax()
{
int result = H[0];
// Replace the value at the root
// with the last leaf
H[0] = H[size];
size = size - 1;
// Shift down the replaced element
// to maintain the heap property
shiftDown(0);
return result;
}
// Function to change the priority
// of an element
void changePriority(int i, int p)
{
int oldp = H[i];
H[i] = p;
if (p > oldp) {
shiftUp(i);
}
else {
shiftDown(i);
}
}
// Function to get value of the current
// maximum element
int getMax()
{
return H[0];
}
// Function to remove the element
// located at given index
void remove(int i)
{
H[i] = getMax() + 1;
// Shift the node to the root
// of the heap
shiftUp(i);
// Extract the node
extractMax();
}
// Driver Code
int main()
{
/* 45
/
31 14
/ /
13 20 7 11
/
12 7
Create a priority queue shown in
example in a binary max heap form.
Queue will be represented in the
form of array as:
45 31 14 13 20 7 11 12 7 */
// Insert the element to the
// priority queue
insert(45);
insert(20);
insert(14);
insert(12);
insert(31);
insert(7);
insert(11);
insert(13);
insert(7);
int i = 0;
// Priority queue before extracting max
cout << "Priority Queue : ";
while (i <= size) {
cout << H[i] << " ";
i++;
}
cout << "
";
// Node with maximum priority
cout << "Node with maximum priority : "
<< extractMax() << "
";
// Priority queue after extracting max
cout << "Priority queue after "
<< "extracting maximum : ";
int j = 0;
while (j <= size) {
cout << H[j] << " ";
j++;
}
cout << "
";
// Change the priority of element
// present at index 2 to 49
changePriority(2, 49);
cout << "Priority queue after "
<< "priority change : ";
int k = 0;
while (k <= size) {
cout << H[k] << " ";
k++;
}
cout << "
";
// Remove element at index 3
remove(3);
cout << "Priority queue after "
<< "removing the element : ";
int l = 0;
while (l <= size) {
cout << H[l] << " ";
l++;
}
return 0;
}