struct point { // Our struct
int x;
int y;
};
// How you would normally do it
point mypoint = {0, 1};
a.push_back(mypoint);
// OR define a constructor
point make_point(int x, int y) {
point mypoint = {x, y};
return mypoint;
}
a.push_back(make_point(0, 1));
Code Example |
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