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how to make an object jump in unity

Rigidbody rb;
float force = 10f;

void Awake(){
  rb = GetComponent<Rigidbody>();
}

void Update(){
   if(Input.GetKeyDown(KeyCode.Space)) {
      rb.AddForce(Vector3.up * force, ForceMode.Impulse);
   }
}
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How to jump in Unity using physics 3D

Rigidbody.AddForce(Vector3 force);Copy
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How to jump in Unity using physics

Rigidbody.AddForce(Vector3 force);Copied!
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