import java.util.Random;
Random rand = new Random();
int random_integer = rand.nextInt(upperbound-lowerbound) + lowerbound;
(int)(Math.random() * ((max - min) + 1)) + min
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import java.util.concurrent.ThreadLocalRandom;
// nextInt is normally exclusive of the top value,
// so add 1 to make it inclusive
int randomNum = ThreadLocalRandom.current().nextInt(min, max + 1);
int rand = ThreadLocalRandom.current().nextInt(x,y);