preload ()
{
this.load.image('ball', 'assets/sprites/shinyball.png');
}
create ()
{
const rect = new Phaser.Geom.Rectangle(100, 100, 256, 256);
const group = this.add.group({ key: 'ball', frameQuantity: 32 });
Phaser.Actions.PlaceOnRectangle(group.getChildren(), rect);
}